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zakruti.com » Humor, fun and entertainment » Lazy Game Reviews
LGR - Disney's Coaster - DOS PC Game Review

LGR - Disney's Coaster - DOS PC Game Review

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Rating: 4.5; Vote: 2
Is it a game? Is it a simulator? Does it matter? It's Disney's Coaster and it's got freaking roller coaster designing and mangled faces! Running on a system with a 16MHz 386SX, 1MB RAM, and VGA graphics, it's pretty impressive for the time fanjoy: In the version I had (which was one of the first ones, not sure if it was patched later) if a car went off the coaster (because you removed the up-stops or something) there would be a cut scene where you'd see the car fly off the coaster, and then a few seconds later, you'd see two crash dummy heads go flying in the opposite direction. This may have been removed via a patch in future versions or updates though.
Date: 2022-04-14

Comments and reviews: 9


I dumped countless hours into this as a wee lad in the early 90s, it's quite rough by today's standards but it was quite remarkable at the time to get a CAD-lite roller coaster designer that not only let you ride them but also let you get 'live' g-force analysis ratings for the cost of a PC game. I spent so much time trying my best to recreate all the roller coasters I had been on in real life, the end result was never perfect, but I could make one hell of a Viper from Magic Mountain. There was also basically no constraints, so you could make really absurd stuff that could never exist in real life and just turbo your way through the whole thing. Definitely much more than a quick curiosity though at this point, it did not age well.
The closest thing that's existed since then, but is unfortunately quite difficult to play now, was Wii U/iOS game from Frontier Developments (developers of Planet Coaster, among other things) called Coaster Crazy (2013. It took the basic concept of what Disney Coaster started, coaster building for a panel of judges with different tastes, but expanded upon it greatly into something of a puzzle game/coaster simulator. Each level gives you various constraints on length, height, and build area, among other things, and may or may not include some already nonadjustable pieces already installed. It was then your goal to finish or modify the roller coaster that satisfied the desires of the various judges, who's tastes would vary level to level. There is a sandbox mode too if you just want to build and ride them without constraint.
Coaster Crazy also leaned REALLY hard into the things that most coaster games try to shy away from a little, if you made rides that were really intense your little riders would spew vomit trails, if you push the coaster too hard the riders would pop out of train and go flying and screaming off into the world, and you had a reset button you could push at any time that would explode everyone off of the train and take you back to the menu. It was quite humorous, in a low-brow juvenile way. Sadly, the only way to play it these days is with an older Apple device that is still running the 32bit version of iOS, or on a Wii U, with Wii U's eShop closing soon there will be no way to purchase or play this game unless you already own it. Such a shame, it's brilliant title that distills the best of coaster making simulators without the theme park management layer but still managed to have compelling game play beyond just being a designing tool.

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So, somewhat inexplicably, this game was installed on the PC in my sixth-grade classroom along with a copy of Sophie B. Hawkins's -Whaler. -
Like the CD which never left the computer, the game was always there, ready to amuse and delight whenever the middle school curriculum ground to a halt. I can recall of more than a few days waiting on end-of-grade testing review in the hot eastern North Carolina classroom when me and my classmates fought over who would spend the rest of the class period holding down the -thrust- button to make the coaster go as fast as possible.
Like you, I remembered attempting to look for this game while in college and later but to no avail, due to the inscrutable name. I know this was one of your earlier posts, but I'm only just now finding this and I'm still delighted, hearing someone distilling the game to pretty much the same think I settled on after a year in that classroom.

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I've just found my copy of this game in my old bedroom at my parents house, still in pristine condition with the box and all the papers and manuals, I happen to have an old Packard Bell P133MHZ with I think 16MB of ram (I know there was 8mb at purchase but there's a box with some ram chips that came with it so I suppose it was upgraded) that PC is in complete working order, strangely I restored that PC last week just to try my luck and it works #1, everything works. I wonder if collectors could be interested in the kit even the 14- monitor with the speakers works #1, that's a piece for a museum I'm quite sure, like an old G3 I found the other week in my neighbors trash, works #1 too.
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While I truly appreciate you taking the time to review this older game, and the fact that you didn't bash it, I would have loved including some recognition and acknowledgement that all those other coaster and theme park games that came after this were only possible because someone had to start somewhere. As a kid at the time, this game WAS revolutionary because there was NOTHING else like it. Like the test riders and the open background for every coaster in this game, it broke new ground, tested the limits and laid the path for the amazing games in this genre that followed. A BIG THANK YOU to 'Disney's Coaster' for doing it first!
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I spent hours and hours in this game, and no it's nowhere near as choppy as it looks, it ran great on my old 486 100Mhz. This was a hell of a lot of fun at the time when there wasn't really anything else to compare with. I guess maybe you have to use your imagination a bit to really appreciate it. Although at least, interesting of you to bring up the CAD comparisons. it makes sense now why it was so attractive to me at the time, since I've gone on to have a career in CAD.
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Does anyone remember an old roller coaster building game. From what i remember it was one of the first roller coaster building games that you could ride what you built.
I remember playing it at a friends house 13+ years ago, from what i remember it was pretty basic i only remember being able to build red steel coasters and it didn't have any extra options for other types of rides.
If anyone knows what game it might be please let me know.

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Dude, I'm so glad you did a vid on this one. I had this growing up and played it a lot (in short bursts. The nostalgia is real with this. Having all those customizable options, getting into the nitty gritty, then riding my coaster into the afterlife was so cool back then. Totally forgot the name of it and being called -Coaster- as far as I knew made it hard to look up. I'm sure it's crappy now but I did enjoy this one a good bit
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I remember having a different Disney coaster game, i think it was Ultimate Ride Coaster: Disney Edition, but dont know for sure, i just somewhat remember being a little scared because one premade ride had a goat chewing on a piece of dynamite and an explosion sound can be heard after you past it and i just some how got a little startled by that
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The fact that he didn't mention the constant crashing makes me think there was something wrong with my IBM PS/2. I don't think I ever saw the distorted faces because I was enjoying my coaster, and half way through the first loop, everything would freeze and I would have to reboot. I could never design a coaster that wouldn't.
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