
LGR - Ford Simulator II - DOS PC Game Review
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Date: 2022-04-14
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Comments and reviews: 10
Ernie
SC is indeed the Ford Thunderbird Super Coupe. It had a supercharged V6. It put out 225 hp, quite a bit for the time as we were still gun shy about making cars that had rip-your-face-off acceleration. Unfortunately, being a Thunderbird, after the engineers design a really nice speedster to recall the days of the 57 Tbird, marketing weighed it down with -conveniences- that were not wanted by anyone who wanted a Tbird.
That caused its performance to droop. 61 mph in a quarter mile is about the best it could do.
So, most people at the time opted for a Mustang, instead.
Ford as a result of this mistake cancelled the Thunderbird. .a line that outlasted any other model. And, because marketing people are easy at selling (themselves) and engineers aren't, Ford canned the entire engineering team who worked on it.
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SC is indeed the Ford Thunderbird Super Coupe. It had a supercharged V6. It put out 225 hp, quite a bit for the time as we were still gun shy about making cars that had rip-your-face-off acceleration. Unfortunately, being a Thunderbird, after the engineers design a really nice speedster to recall the days of the 57 Tbird, marketing weighed it down with -conveniences- that were not wanted by anyone who wanted a Tbird.
That caused its performance to droop. 61 mph in a quarter mile is about the best it could do.
So, most people at the time opted for a Mustang, instead.
Ford as a result of this mistake cancelled the Thunderbird. .a line that outlasted any other model. And, because marketing people are easy at selling (themselves) and engineers aren't, Ford canned the entire engineering team who worked on it.
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Jorendo
We once had this cd rom with a ton of games on it. Demo's, shareware, full versions. it was hard to tell as it didn't explain a darn thing. It was all legal and on it was one of those Ford racing games too. I'm not sure what version it was but you where given a map and had to meet up with friends at a lake. That was all you could do, though there where multiple roads leading to it. You started at the retailer and drove to the lake. Events happened on the way like someone having a broken down car and you could choose if you wanted to stop and help or cruise on. Pretty nifty back then.
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We once had this cd rom with a ton of games on it. Demo's, shareware, full versions. it was hard to tell as it didn't explain a darn thing. It was all legal and on it was one of those Ford racing games too. I'm not sure what version it was but you where given a map and had to meet up with friends at a lake. That was all you could do, though there where multiple roads leading to it. You started at the retailer and drove to the lake. Events happened on the way like someone having a broken down car and you could choose if you wanted to stop and help or cruise on. Pretty nifty back then.
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La
Hello. I wanted to ask something to you. I never had 5 1/4- floppies. When I started with PCs at the beggining of 90s, 3 1/2- floppies were completely generalized, and 5 1/4- floppies weren't of wide use anymore. Everybody I knew who had a PC used these discs. So these were the ones I grew up with.
That's why I'm courious. I wanted to ask to you about this medium:
Isn't it very fragile, without a metal protection on the header? It looks like it can get poweder into it or get scratched and screw
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Hello. I wanted to ask something to you. I never had 5 1/4- floppies. When I started with PCs at the beggining of 90s, 3 1/2- floppies were completely generalized, and 5 1/4- floppies weren't of wide use anymore. Everybody I knew who had a PC used these discs. So these were the ones I grew up with.
That's why I'm courious. I wanted to ask to you about this medium:
Isn't it very fragile, without a metal protection on the header? It looks like it can get poweder into it or get scratched and screw
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Damocles178
That was interesting; didn't think they made this sort of thing back then. Kinda strange making you only drive one car though. Seeing the case for the disc's brought back a lot of memories too; I mind some of them had a key so you could lock them. Though at 4: 16; I was reminded of the infamous Crazy bus theme; I had to stop my speakers from trying to self destruct but on the plus side I totally dig the main theme when the game starts. Oh and yeah those trucks look like Tea bags lol. :D
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That was interesting; didn't think they made this sort of thing back then. Kinda strange making you only drive one car though. Seeing the case for the disc's brought back a lot of memories too; I mind some of them had a key so you could lock them. Though at 4: 16; I was reminded of the infamous Crazy bus theme; I had to stop my speakers from trying to self destruct but on the plus side I totally dig the main theme when the game starts. Oh and yeah those trucks look like Tea bags lol. :D
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TechnocratiK
I mistakenly thought this was a review for Ford Simulator III - that's right, the sequel to Ford Simulator II - which I played as a kid more than I'd like to admit. The best part of it was that they added a 'plot': you had to take a car (you had a choice now) on a demo drive to Lake Wakatonka, where fun and sport await you. Plus the maps you had to follow, gas stops, cops to avoid, limited amount of damage your car could take (three strikes. probably a far worse game than I remember.
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I mistakenly thought this was a review for Ford Simulator III - that's right, the sequel to Ford Simulator II - which I played as a kid more than I'd like to admit. The best part of it was that they added a 'plot': you had to take a car (you had a choice now) on a demo drive to Lake Wakatonka, where fun and sport await you. Plus the maps you had to follow, gas stops, cops to avoid, limited amount of damage your car could take (three strikes. probably a far worse game than I remember.
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La
Now you mention it, reciently I was backing up my old 3 1/2 discs, and most of them read just fine without any error. Some fo them shows some isolated error in some sector, and a couple or three of them have got just completely unreadable. When I open the metal and look at these ones they seem to be okay: no scratch, not dirty. but when trying to reformat them they says: -0 track wrong, useless disc-. Is that related what you're mentioning with? Any idea how to solve this and make disc usable?
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Now you mention it, reciently I was backing up my old 3 1/2 discs, and most of them read just fine without any error. Some fo them shows some isolated error in some sector, and a couple or three of them have got just completely unreadable. When I open the metal and look at these ones they seem to be okay: no scratch, not dirty. but when trying to reformat them they says: -0 track wrong, useless disc-. Is that related what you're mentioning with? Any idea how to solve this and make disc usable?
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downsouth504
I always got a kick out of these. Many of them let you choose which model to drive, yet they are all exactly the same, even vehicles that shouldn-t be able to reach 100 mph, like the Ranger, yet still do. In the first Ford Simulator, you can build your car and print out the window sticker you could take to the dealership to order the exact one you want. You could even calculate your car payments and everything. A lot of that was taken out future games.
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I always got a kick out of these. Many of them let you choose which model to drive, yet they are all exactly the same, even vehicles that shouldn-t be able to reach 100 mph, like the Ranger, yet still do. In the first Ford Simulator, you can build your car and print out the window sticker you could take to the dealership to order the exact one you want. You could even calculate your car payments and everything. A lot of that was taken out future games.
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ralgha
5 1/4- floppies were stored in sleeves which generally offered excellent protection as long as you didn't try to cram too many into one sleeve. And there were wonderful plastic storage devices you could get cheap to hold like 50 floppies and flip through them to find the one you wanted. I did destroy several of these floppies by leaving them on top of a radiator or in the car, but 3 1/2- ones wouldn't have fared much better.
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5 1/4- floppies were stored in sleeves which generally offered excellent protection as long as you didn't try to cram too many into one sleeve. And there were wonderful plastic storage devices you could get cheap to hold like 50 floppies and flip through them to find the one you wanted. I did destroy several of these floppies by leaving them on top of a radiator or in the car, but 3 1/2- ones wouldn't have fared much better.
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Monacomaverick
I had a '92 Mercury Cougar that had the same steering wheel and analog gauge cluster. The trans went, then the master cylinder, and it ultimately turned into a Flintstone mobile after being left outside for four PA winters. It was a damn nice car though and I wouldn't mind having it back. The car in the game is a Thunderbird Super Coupe, which I also have a soft spot for.
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I had a '92 Mercury Cougar that had the same steering wheel and analog gauge cluster. The trans went, then the master cylinder, and it ultimately turned into a Flintstone mobile after being left outside for four PA winters. It was a damn nice car though and I wouldn't mind having it back. The car in the game is a Thunderbird Super Coupe, which I also have a soft spot for.
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Claire
this reminded me of a street racing sim i played that wouldve been about this same time. i dont remember it having colors but there were lots of muscle cars and you could customize your car by finding better parts and engines in the newspaper. you raced the computer and won money which is how you purchased the better parts. cant remember what the title was tho.
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this reminded me of a street racing sim i played that wouldve been about this same time. i dont remember it having colors but there were lots of muscle cars and you could customize your car by finding better parts and engines in the newspaper. you raced the computer and won money which is how you purchased the better parts. cant remember what the title was tho.
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