VehiclesFashionRecipesBlogsHuntTravelsSportFunHandmadeITEducation
Mini-Games
x

x
zakruti.com » Humor, fun and entertainment » Lazy Game Reviews
LGR - Need For Speed Shift Game Review

LGR - Need For Speed Shift Game Review

FBTwitterReddit

video description

Rating: 4.0; Vote: 1
After 12 titles and several of them disappointing, is the newest NFS worth buying? Perhaps a shift in the right direction? Lawls in this review of Slightly Mad Studio's: Need For Speed Shift ( PC version reviewed ) Also, for some reason I have found out upgrading makes a HUGE and negative difference toward handling! For instance, in my Lamborghini LP640, if I upgrade everything involving handling, and then only the engine, it will handle beautifully. But if I start upgrading the turbo, gearing, and most of the Extra upgrades (including large brakes) it will slide all over the place, negating any performance boosts. I assume this could be fixed by then tweaking the car to handle the performance, but what I've done doesn't seem to help and the game gives no guidance on tweaking anything so I have no idea. Intro tune by VSnares, Chainsaw Felatio
Date: 2022-04-14

Comments and reviews: 10


The handling is actually pretty accurate. What you're looking for is the game limiting your steering input in order to avoid oversteer and understeer much like arcade racers. The purpose of allowing the player to induce oversteer or understeer (depending on drive train) is for steering correct. Oversteer is a GOOD thing. It's what makes FR (front engine, rear wheel drive) so desirable and affordable. Learn to brake FOR turning and you'll learn exponentially instead of holding the gas. Also, the -cutting the track- is very difficult to do. You have to hold the gas while off the track, while aiming after the corner's apex. Otherwise, if you go off track and hold the brakes, you won't get that penalty.
reply

This feels like gravedigging but I'll post anyway.
Everything in the beginning about the XBOX360 version being better in this way and that, is just because companies like EA and Activision always make crap ports to the PC for their games, this is a fact I live with and thereby tend to avoid these companies.
As for controllers, I understand that this is one of the rare occurrences where M&K isn't ideal (M&K tends to be, in my opinion, because of more keys/macros/options.
(cont. in reply)

reply

I liked Pro Street, the -story- (if you could call it that) was decent, but really the general feel of the game with the individual tourneys felt good. The controls got wonky sometimes, making it feel like you were always on ice. I did only have the Wii version, so the graphics were, expectedly, -meh- and the physics were pretty arcade-like. Overall, Pro Street was good, but felt like it had arcade driving mechanics with over-steering. Just my personal feel, like I said, not much a racing gamer.
reply

Late to the game for my two cents worth- however, I was impressed early on with the physics of the 1996 game called Viper Racing, which allowed the user to adjust every aspect of the suspension (camber, caster, and toe in/out, the gearbox ratios, and the final drive ratio. What-s more, it already had force feedback support. Only game after that which tickled my fancy was TOCA2 from 1998. Ever since these aforementioned amazing titles, all others to date seem to fail (well, except for iRacing.
reply

nice review, i mostly agree with you, but i wouldn't really call today's NFS-series NFS anymore: ) btw, i loved your 2-part NFS 1 review, i watched it a lot. i would be proud if you made a review of this year's NFS - HP too: ) i wanna know your opinion about it. u know, it seems to me (from the videos) that it'll be totally burnout. and i think EA already forgot what NFS stands for. however i'd like to see a review of HP (and btw, a heart of darkness review would be nice 2, it's cool: ) )
reply

If you want to send me one of your racing wheels, I'll be glad to learn on that!
The point is, in comparison to previous NFS games and other sims such as Forza, it was really difficult on many cars to get a grip on the handling, even at low speeds. This has never been a problem on other games with the cars I was using (BMW 3-series, Mazda RX-series, Skyline R39) - it just slides with some cars more than any other game I've played (other than maybe Sega GT, now there's an oldie)

reply

Still, I would definitely prefer a true racing wheel set rather than a controller and analog stick. I just don't play enough of these types of games to invest. I've only really played Test Drive Unlimited 2 (crappy port to PC, by the way, and Need For Speed Pro Street. I played a bit of the originals, but wasn't really into them, mainly because I was a hardcore LoZ guy.
(cont. in reply, sorry for the long post, just my thoughts, please forgive me)

reply

Why would you say Grid is an arcade game? Man, I think it-s less arcade then any NFS game. I mean yeah, you can turn all the assists on and just keep the throttle up and the car would probably drive itself, but who says that is the thing that makes the game arcade or not? Myself, I-m a bigger Codemasters fan than of EA games when it comes to racing. I would like to play a true simulator for PC, what would you suggest? Thanks and great reviews!
reply

I actually love NFS Carbon! I like the storyline, the controls work great, yeah I needed some practice at first but that's to be expected at many games really, the characters. I love career mode. The only other NFS game i've really played though is most wanted which I don't remember much expect I did enjoy it. :)
I did play a little bit of Prostreet. I agree there, that one sucks.

reply

Yeah, I can see how the corner cutting rule would be ideal for online.
And they always try for a Septemberish release of NFS, so this is just another game for another year, about 2 years in the making. They're fixing a lot of the small issues with the PC version through patches, and I'm loving the 360 version. Superior in every way, other than graphics.

reply
Add a review, comment






Other channel videos