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zakruti.com » Knowledge, science, education » WIRED
Classic Video Game Sounds Explained by Experts (1972-1998) - Part 1

Classic Video Game Sounds Explained by Experts (1972-1998) - Part 1

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Rating: 4.0; Vote: 1
Four video game sound designers explain the thinking behind some of the world's most recognizable video game sounds. Featuring sounds from Pac-Man, Sonic the Hedgehog, Donkey Kong, Mario Kart, Contra, Street Fighter II, Doom and more!
Date: 2022-07-06

Comments and reviews: 10


Interesting fact, the fact that Space Invader's music speeds up over time wasn't intentional, but a happy accident due to hardware restrictions at the time. The number of enemy ships on the screen at the beginning was more than the arcade cabinet's hardware could handle, causing lag. As enemies were destroyed, load on the system decreased, allowing enemies and music to increase in speed as the game progressed.
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I have the FF victory theme as my alarm sound on my phone and my dogs always jump up as soon as they hear it because it usually means it-s time for me to get up. So when it played in the video both of my dogs jumped up and came over to me thinking it was my alarm going off and that it was time for me to get up. It caught me off guard but gave me a little chuckle.
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Really not going to bring up the fact that the original power up noise in Super Mario Bros is the victory song sped up? I've literally only seen it mentioned once on the entire Internet, and I highly doubt that something like that in one of the most popular games of all time could go undiscovered for over 30 years.
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I'm glad this video is about sound. The tambor and aesthetic of sound. I love the musicality of video game music and sound, but it just SOUNDS better in a square wave than with traditional orchestration or sound effects.
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This video was edited by someone who doesn't know about sound design. The editor didn't know which pieces to leave in or out, so we're left with a random mixture of incoherent, half-finished thoughts.
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i would love to know which sound libraries they used during 1990 - 2000.
you keep hearing the sfx based on the same sounds in so many games during that period. would love to have those libraries: D

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the first five seconds threw me so far back so quickly I cranked my neck out.
Especially on that metal gear alert sound, JFC the ptsd on that - as a kid WOW

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The original Doom still has one of the best sound designs to that point. The effects make it so much more satisfying to kill demons then in any other game.
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Tommy has worked on so many games he-s the legend nobody knows about, him and Vic are the ogs of reviews on the run too, used to be big in Canada
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I love Russel Brower, him and Chris Metzen were my heroes at Blizzard before Activision took over and sucked the life out of that company
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