
Video game explosions are actually a lie
video description
Date: 2023-12-10
Comments and reviews: 25
-AtlanteanAngel
Feedback to the Polygon team: instead of a negative connotative title like -it's a lie- it'll be more better sounding to put a positive spin on it, eg. -How video game explosions are made to come alive on screen- etc. The video content (including multiple interviews) was good, but the title is a bit of a turn off. Just saying.
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Feedback to the Polygon team: instead of a negative connotative title like -it's a lie- it'll be more better sounding to put a positive spin on it, eg. -How video game explosions are made to come alive on screen- etc. The video content (including multiple interviews) was good, but the title is a bit of a turn off. Just saying.
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-DarioColon
Great video. Now I'm wondering what happens in multiplayer particle physics. If someone throws a grenade in Call of Duty and everyone stares at it, would they see the same image being rotated to look flat from the individual's perspective? Wouldn't that be more computationally intense than just rendering the explosion itself?
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Great video. Now I'm wondering what happens in multiplayer particle physics. If someone throws a grenade in Call of Duty and everyone stares at it, would they see the same image being rotated to look flat from the individual's perspective? Wouldn't that be more computationally intense than just rendering the explosion itself?
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-AdamSaeed
Control uses your environment to create the explosion effect, so it-s kinda not a lie
I said kinda because it's pretty much behave like screen space reflection; it relays only on what is shown on your screen
make the explosion go half out and back in screen and you will notice a sharp cut has been made into the effect
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Control uses your environment to create the explosion effect, so it-s kinda not a lie
I said kinda because it's pretty much behave like screen space reflection; it relays only on what is shown on your screen
make the explosion go half out and back in screen and you will notice a sharp cut has been made into the effect
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-Eeveefall
Yeah I noticed this alot, especially in Ubisoft games. But in games like GTA 4 would have what looked like volumetric explosions. I can't confirm that but it's something I wish more games did, have more volumetric smoke and fire in these explosions.
I thought this generation was supposed to be good for that
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Yeah I noticed this alot, especially in Ubisoft games. But in games like GTA 4 would have what looked like volumetric explosions. I can't confirm that but it's something I wish more games did, have more volumetric smoke and fire in these explosions.
I thought this generation was supposed to be good for that
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-marginis
Would really feel better about this video if it weren't sponsored content breaking down practically out-of-date effects. I mean, his descriptions could use work too. Sounds like he's describing Doom decal effects, not a modern game's volumetric shading, physics, and all around technically masterful effects work.
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Would really feel better about this video if it weren't sponsored content breaking down practically out-of-date effects. I mean, his descriptions could use work too. Sounds like he's describing Doom decal effects, not a modern game's volumetric shading, physics, and all around technically masterful effects work.
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-dandantsm6560
since they're illutions people should try to find ways of making them not as heavy as they are
explosions in games are almost always very heavy and can make things slow dow
explosions are very poorly optimized in most games for some reason
there should be a way of making it not as heavy
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since they're illutions people should try to find ways of making them not as heavy as they are
explosions in games are almost always very heavy and can make things slow dow
explosions are very poorly optimized in most games for some reason
there should be a way of making it not as heavy
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-ashen_dawn
Great video, but calling the explosions an illusion raises an interesting question: isn't the whole game an illusion? It's all an elaborate trick to convince you that flashing dots in your metal box are actually a contiguous image. So are the explosions in particular any more of a lie?
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Great video, but calling the explosions an illusion raises an interesting question: isn't the whole game an illusion? It's all an elaborate trick to convince you that flashing dots in your metal box are actually a contiguous image. So are the explosions in particular any more of a lie?
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-supertna9154
Most old games in the 1990s used sprites instead of particle effects but games that used the quake and build engines from 1996 and onwards did have particle effects even though the build engine didn-t have fully 3D models used like how the quake engine did
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Most old games in the 1990s used sprites instead of particle effects but games that used the quake and build engines from 1996 and onwards did have particle effects even though the build engine didn-t have fully 3D models used like how the quake engine did
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-roadraider6266
Mad max had awesome scenes and the integrated foto thingy was useful too. I made screens for every chapter of gameplay and the graphics helpe alot to overcome the quite typical game design. A good game 10/10 would eat maggots and drink sweat again.
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Mad max had awesome scenes and the integrated foto thingy was useful too. I made screens for every chapter of gameplay and the graphics helpe alot to overcome the quite typical game design. A good game 10/10 would eat maggots and drink sweat again.
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-caseykoons
I wonder if in 10 or 30 years there will be a particle effects renaissance, where after decades of fully 3d live rendered fluid simulations in games, some indie game devs are like, let's use particle's effects like those old games.
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I wonder if in 10 or 30 years there will be a particle effects renaissance, where after decades of fully 3d live rendered fluid simulations in games, some indie game devs are like, let's use particle's effects like those old games.
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-BierBart12
This reminds me of how enemies and many solid objects in the Doom era were just 2D sprites always facing the camera.
Imagine particle effects evolving in the same way. Real particles.
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This reminds me of how enemies and many solid objects in the Doom era were just 2D sprites always facing the camera.
Imagine particle effects evolving in the same way. Real particles.
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-PalaceDude
I've been literally thinking about particles for the first time in my life (and about whether explosions are 2D effects, or actually 3D) This video gets suggested, and I feel creeped out.
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I've been literally thinking about particles for the first time in my life (and about whether explosions are 2D effects, or actually 3D) This video gets suggested, and I feel creeped out.
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-unknownguest4575
Drink everytime polygon shows scenes from control in their vids -
love that game and this crew! It was interesting to see the development of how the explosions happen over time
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Drink everytime polygon shows scenes from control in their vids -
love that game and this crew! It was interesting to see the development of how the explosions happen over time
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-TheUberKevlar
Polygon, trying their hardest to produce engaging content that doesn't rely on fake social justice outrage: -HeY yOu GuYs, dId YoU KnOW tHaT ViDeO gAmE eXpLoSiOns ArEn't ReAl? -
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Polygon, trying their hardest to produce engaging content that doesn't rely on fake social justice outrage: -HeY yOu GuYs, dId YoU KnOW tHaT ViDeO gAmE eXpLoSiOns ArEn't ReAl? -
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-Devlin20102011
Literally the point of this title is -did you know when you make something explode in a game it doesn-t actually detonate a bomb in your home? Crazy right? -
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Literally the point of this title is -did you know when you make something explode in a game it doesn-t actually detonate a bomb in your home? Crazy right? -
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-Exoclypse
Actually, everything in a video game is a lie.
I'm a VFX artist myself and you wouldn't believe how much of what you see are complete hacks.
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Actually, everything in a video game is a lie.
I'm a VFX artist myself and you wouldn't believe how much of what you see are complete hacks.
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-TooMuchSascha
Pretty interesting video.
If you liked this, decino's video on Quake 2's particle effects delves into the science of them as well
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Pretty interesting video.
If you liked this, decino's video on Quake 2's particle effects delves into the science of them as well
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-Ben-ry1py
If particle explosions are a lie then video games as a whole are a lie. Isn't that the point? Experiencing a world that doesn't exist.
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If particle explosions are a lie then video games as a whole are a lie. Isn't that the point? Experiencing a world that doesn't exist.
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-Vamavid
I have always known this. lol
Source: played games since a time when particle effects were shit and it was obvious what they were.
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I have always known this. lol
Source: played games since a time when particle effects were shit and it was obvious what they were.
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polygon
Before I watch the video. its all rendered in one dimension (just for the viewer) to save time but also processing power and frames
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Before I watch the video. its all rendered in one dimension (just for the viewer) to save time but also processing power and frames
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-abbaddon715
How does this work in MMO's or games where there will be multiple angles of the same event seen from different players?
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How does this work in MMO's or games where there will be multiple angles of the same event seen from different players?
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polygon
Animation(or video) is a lie, is just a series of images put one after the other at just the right speed to simulate motion.
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Animation(or video) is a lie, is just a series of images put one after the other at just the right speed to simulate motion.
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-ucitymetalhead
everything is a lie one way or another in video games but the various ways things are faked is very interesting.
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everything is a lie one way or another in video games but the various ways things are faked is very interesting.
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-hderazi
Hey Polygon, Thank you for the video. Did you guy finish from the laptop. I actually like it and want to take it. -
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Hey Polygon, Thank you for the video. Did you guy finish from the laptop. I actually like it and want to take it. -
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-abramo7700
I thought that he was gonna talk about how the explosions in games don't make sense in real life. Lol.
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I thought that he was gonna talk about how the explosions in games don't make sense in real life. Lol.
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