
How real is the parkour in games?
video description
The movement itself (it-s called bullet jumping in the game) is more like jumping and gliding, but the awareness of space feels similar.
Edit: Just wanted to add that Warframe replicates the feeling of parkour with more -video game- style movement that allows more consequence to failure but less hand holding and frustration. If you mess up you-re just a little slower, there isn-t any weird animations or dead stops.\r\n
Date: 2023-12-10
Comments and reviews: 29
-mudai_
I spend an unhealthy amount of time out of every week searching for new parkour games. I've either already played them all, or I can only find simple platforming games that aren't parkour at all: (
I want a game with the gameplay and POV of Mirror's Edge Catalyst but with an actual open world, vehicles, character customization, coop, player progression (like stats, not just unlockable skills. that sort of thing!
Watch Dogs 2 is a really good example of a game that has most of what I'm looking for.
reply
I spend an unhealthy amount of time out of every week searching for new parkour games. I've either already played them all, or I can only find simple platforming games that aren't parkour at all: (
I want a game with the gameplay and POV of Mirror's Edge Catalyst but with an actual open world, vehicles, character customization, coop, player progression (like stats, not just unlockable skills. that sort of thing!
Watch Dogs 2 is a really good example of a game that has most of what I'm looking for.
reply
-thomasbohlen1138
i will never stop admiring how amazingly smooth the environments in mirrors edge: catalyst are. it-s become my go to game to relieve some of my anxiety because even the fights end up coming across almost choreographed, something i can-t find in other games. for instance, assassins creed was my introduction to parkour games, and as much as i love the series, the fighting always comes off so clunky in comparison to the parkour mechanics it makes it more difficult for me to enjoy in the same way.
reply
i will never stop admiring how amazingly smooth the environments in mirrors edge: catalyst are. it-s become my go to game to relieve some of my anxiety because even the fights end up coming across almost choreographed, something i can-t find in other games. for instance, assassins creed was my introduction to parkour games, and as much as i love the series, the fighting always comes off so clunky in comparison to the parkour mechanics it makes it more difficult for me to enjoy in the same way.
reply
-KyrstOak
0: 51 - 1: 02 Exactly. I remember when I was playing Mirror's edge for the first time I was running headfirst towards what looked like a big gaping nothing from a distance and my mum would tell me to slow down or I'll fall off the roof and die, but of course, I kept going and I jumped not even seeing the pipes that I ended up grabbing on to. Sure, in real life I might have died, but I could follow my intuition without fear of death.
reply
0: 51 - 1: 02 Exactly. I remember when I was playing Mirror's edge for the first time I was running headfirst towards what looked like a big gaping nothing from a distance and my mum would tell me to slow down or I'll fall off the roof and die, but of course, I kept going and I jumped not even seeing the pipes that I ended up grabbing on to. Sure, in real life I might have died, but I could follow my intuition without fear of death.
reply
-NoForksGiven
I remember back during earlier Assassin's Creed games you had to hold circle to activate the -pity help-, otherwise your guy would just jump right past a railing that was a bit too high to land on, instead of grabbing it and pulling himself up. That was my -oh shit, i missed a jump and now am plummetting to my immediate death. Hold Circle and try to hold on to literally anything- button.
reply
I remember back during earlier Assassin's Creed games you had to hold circle to activate the -pity help-, otherwise your guy would just jump right past a railing that was a bit too high to land on, instead of grabbing it and pulling himself up. That was my -oh shit, i missed a jump and now am plummetting to my immediate death. Hold Circle and try to hold on to literally anything- button.
reply
-bitnewt
I'm curious about how the opposite mechanics in a (theoretical) parkour game about a beginner could be fun and informative; anti-flow, or the innate fear from not trusting any of your limbs, the frustration at not quite being strong enough to do a move yet, and the intense satisfaction of doing something, however tiny and literally centimetres from the ground, that you couldn't do last time.
reply
I'm curious about how the opposite mechanics in a (theoretical) parkour game about a beginner could be fun and informative; anti-flow, or the innate fear from not trusting any of your limbs, the frustration at not quite being strong enough to do a move yet, and the intense satisfaction of doing something, however tiny and literally centimetres from the ground, that you couldn't do last time.
reply
-UnCommentator
I don't think I consider being able to jump a second after stepping off a ledge as assistance, I think that's just realistic. If you're going to jump a gap are you going to jump when your head is vertically over the ledge or after you've leaned past it a little, pushing off of the very edge?
reply
I don't think I consider being able to jump a second after stepping off a ledge as assistance, I think that's just realistic. If you're going to jump a gap are you going to jump when your head is vertically over the ledge or after you've leaned past it a little, pushing off of the very edge?
reply
-bjisawesome26
no game has a better flow than spiderman. when i first picked it up and it first gave us control of peter i fully ignored the fisk disaster to swing around for a while, the entire time saying -whoooooaaaaaaa oh my goooooodddddd oh my god oh my goooooood- out loud
reply
no game has a better flow than spiderman. when i first picked it up and it first gave us control of peter i fully ignored the fisk disaster to swing around for a while, the entire time saying -whoooooaaaaaaa oh my goooooodddddd oh my god oh my goooooood- out loud
reply
-Gabrol
edge detection ruins parkour in assassin's creed, it makes you jump where you DON'T want to, it's not a assistance, I prefer to die because I jumped at the wrong direction than wasting time because this -assist- made me jump to the wrong roof.
reply
edge detection ruins parkour in assassin's creed, it makes you jump where you DON'T want to, it's not a assistance, I prefer to die because I jumped at the wrong direction than wasting time because this -assist- made me jump to the wrong roof.
reply
-Allesef
you think i don't know the game is -assissting- me? assassin's creed, especially, every environment feels super contrived and you can see the character gravitating towards the -right- place to land, even if that's not what you actually want.
reply
you think i don't know the game is -assissting- me? assassin's creed, especially, every environment feels super contrived and you can see the character gravitating towards the -right- place to land, even if that's not what you actually want.
reply
-MisterTingles
the freerunning/parkour was one of the few redeeming qualities about AC: Unity, and it has never been as good in subsequent games. Plenty of other improvements in them, but the climbing was never again as good.
reply
the freerunning/parkour was one of the few redeeming qualities about AC: Unity, and it has never been as good in subsequent games. Plenty of other improvements in them, but the climbing was never again as good.
reply
-lewa3910
1: 36 HOLY S---! And i thought Nier Automata did amazing music sound engineering (it still does but damn, just imagine if EA didn't rush Mirrors Edge Catalyst into the terribad ending with no sequel in sight)
reply
1: 36 HOLY S---! And i thought Nier Automata did amazing music sound engineering (it still does but damn, just imagine if EA didn't rush Mirrors Edge Catalyst into the terribad ending with no sequel in sight)
reply
-alexispeveler7194
For all that don't know, if you play any level of competitive game and start to win streaking and feel in the -zone-, you're also experiencing a level of flow. Even in video games.
reply
For all that don't know, if you play any level of competitive game and start to win streaking and feel in the -zone-, you're also experiencing a level of flow. Even in video games.
reply
polygon
-The movement in recent Assassin's Creed games feels so good-
Yeah, if you consider 2014 and 2015 -recent- for Assassin's Creed. Because 2017 and 2018 ACs had VERY ugly robotic movements
reply
-The movement in recent Assassin's Creed games feels so good-
Yeah, if you consider 2014 and 2015 -recent- for Assassin's Creed. Because 2017 and 2018 ACs had VERY ugly robotic movements
reply
-brandonisaacs631
Why do women like looking like a crosss between random 90s surfer and Norman Bates, with a punk rock twist while maintaining the persona of most boring person ive ever met?
reply
Why do women like looking like a crosss between random 90s surfer and Norman Bates, with a punk rock twist while maintaining the persona of most boring person ive ever met?
reply
-shinluis
The real question is why rolling in original mirrors edge slows faith down when in real life rolling after a jump can actually give you a sick ass speed boost as you get up
reply
The real question is why rolling in original mirrors edge slows faith down when in real life rolling after a jump can actually give you a sick ass speed boost as you get up
reply
-MoonShadowWolfe
-You didn't mess up a _little_. you messed up a lot. -
Ooh, at 8: 00, that _hurts_ so much! I really didn't think I kept this much of my ego in platformers.
reply
-You didn't mess up a _little_. you messed up a lot. -
Ooh, at 8: 00, that _hurts_ so much! I really didn't think I kept this much of my ego in platformers.
reply
polygon
Original Mirror's Edge was great fun. Even though I unfortunately leave a lot of games unfinished, Mirror's Edge was one that I played through to completion years ago.
reply
Original Mirror's Edge was great fun. Even though I unfortunately leave a lot of games unfinished, Mirror's Edge was one that I played through to completion years ago.
reply
polygon
I would get into a fight with whomever tried to convinced me otherwise than polygon has the best video crew on the internet. Just love every one of you a lot.
reply
I would get into a fight with whomever tried to convinced me otherwise than polygon has the best video crew on the internet. Just love every one of you a lot.
reply
-GrabsOppai
I came into his video thinking -Well you aren't running on walls in real life so pretty unrealistic- and the first clip proved me wrong
reply
I came into his video thinking -Well you aren't running on walls in real life so pretty unrealistic- and the first clip proved me wrong
reply
-pacajoo5347
I appreciate the flow of the video with Jenna giving us the illusion of interviewing artists real time. Keep up the great work!
reply
I appreciate the flow of the video with Jenna giving us the illusion of interviewing artists real time. Keep up the great work!
reply
-roninpawn
Bored now.
You got one more video to do something that doesn't reek of corporate sponsorship fodder, and BDG or no. I'm out.
reply
Bored now.
You got one more video to do something that doesn't reek of corporate sponsorship fodder, and BDG or no. I'm out.
reply
-pmshrevecomm
You dudes are absolutely killing it! Appreciate all the hard work and love everyone is putting into these videos. It shows.
reply
You dudes are absolutely killing it! Appreciate all the hard work and love everyone is putting into these videos. It shows.
reply
-lukeduncan7621
Not to be weird but Jenna has the perfect voice to put me to sleep. (Not bashing the content or her! It's just the sound)
reply
Not to be weird but Jenna has the perfect voice to put me to sleep. (Not bashing the content or her! It's just the sound)
reply
polygon
Also, maybe a video about side quests in games? Is there people whose entire jobs dedicated to writing them specifically? Thanks!
reply
Also, maybe a video about side quests in games? Is there people whose entire jobs dedicated to writing them specifically? Thanks!
reply
-DementisVenustas
Dying Light was the first game I played with free running in it and it just WORKED. It felt so smooth, and so perfect.
reply
Dying Light was the first game I played with free running in it and it just WORKED. It felt so smooth, and so perfect.
reply
-Frog_kaeru
good job on product placement lmao it made me genuinely want an alienware laptop.
Christ almighty i sound like a bot
reply
good job on product placement lmao it made me genuinely want an alienware laptop.
Christ almighty i sound like a bot
reply
-anotherwesley7661
Jenna deserves a raise for maintaining a poker face while delivering the line -confidently leap off Zeus's ass-
reply
Jenna deserves a raise for maintaining a poker face while delivering the line -confidently leap off Zeus's ass-
reply
-sydnamon5986
You better mention Prototype, great game that doesn't get talked about much anymore
GIVE US PROTOTYPE 3 ACTIVISM
reply
You better mention Prototype, great game that doesn't get talked about much anymore
GIVE US PROTOTYPE 3 ACTIVISM
reply
polygon
It would be nicer if in this kind of videos you try to find more women and black peoples that are involved in games.
reply
It would be nicer if in this kind of videos you try to find more women and black peoples that are involved in games.
reply
Add a review, comment















