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zakruti.com » Humor, fun and entertainment » Polygon
Let's Play COUP feat. Brennan Lee Mulligan from CollegeHumor - Overboard, Episode 12

Let's Play COUP feat. Brennan Lee Mulligan from CollegeHumor - Overboard, Episode 12

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Rating: 4.0; Vote: 1
For this Overboard with Brennan Lee Mulligan, we played a bunch of small games - so many, in fact, that we couldn't fit them all in one episode (yes, we know that's ironic. In part one, special guest Brennan Lee Mulligan of CollegeHumor joins us for a heated game of Coup. Stay tuned for part 2, and don't forget to
Date: 2023-12-10

Comments and reviews: 30


They're not playing by the rules lol. I'm not saying you can't create your own rules but first of all, if you lose an influence card you have to turn it face up and it should not go back in the deck. It stays in front of you until the end of the game. Second, you cannot counter an assassination or a stealing of it wasn't directed at you. -The player who is being assassinated may claim the contessa. -, -The player who is being stolen from may claim either the ambassador or the captain-. Just a little nitpicky and maybe the rules they're playing by could be more fun, idk. I think that the latter could be more fun the way they are playing it but the former seems better to do normally
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How do they play so wrong on a board game show?
The contessa can only block an assassination attempt on yourself. At least one time a person called out another player and was wrong, but didn-t lose a character card. They put the cards back into the deck when they lose (I play that way as a house rule, but usually they don-t do house rules on games like this. I get that the game is fun, but this is also a way to show people the game and it is just going to cause confusion later when someone tries to play with different people who don-t play that way.

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Lost influence remains face up in front of the player, not shuffled back. Leaving them face up in front of the players allow players to more accurately assess throughout the game who influences whom and what characters could be left. The way they're playing here is just a giant shot in the dark the whole game through.
Also, a player may only claim Contessa protection if they are the one being assassinated. A player can't intervene with their Contessa if another player is being assassinated. Only the Contessa holder may block the assassination attempt.

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Not that it really detracted from this game in particular, but when you lose a card it's supposed to be face up in front of you and out of the game. It means players start to gain more info about the game towards the end, having them always shuffle back in means that everyone else's cards are a total mystery in the end and bluffing is very easy.
Technically the rules also say that the Contessa can only be played by the person targeted, although I prefer it this way since everything about the -then perish- scenario was amazing.

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Me and my family were playing this game and my sister for a single round became the world's greatest blufer. She in one turn took a Duke's action. And the next took an assination. And then after that she claimed captain. No one could figure out what card she had cause. She claimed to have every card in her deck and everyone was too scared to call her on it because she said it each of them with such confidence. Turns out she misunderstood what the ambassador was and thought it allowed you to do every single action of every other card.
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Not sure if this was caught as I'm still watching, but if anyone stumbles upon this and is learning Coup, the influences you lose stay face-up in front of you! You still lose their influence (you can't -reveal- it when someone calls a bluff for example, but the information stays public. Very useful as the game progresses!
You also can't block for other people, but you can call anyone's bluff. Only the person being assassinated or stolen from can block the action.

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I think a really interesting tactic could be to claim to have every card, regularly swap out one by claiming ambassador and keep the other the same. You're 100% lying but it's unclear what part you're lying about and the cards you have change often enough that it's entirely possible you would have the card you claim at any given time.
Whether it's a good tactic or not, I can't say, but it would certainly be interesting

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I'm sure someone already pointed this out, as I know I'm three years late to seeing this, but as someone who has played this game so many times, it hurts to watch them play it so wrong. When characters die, they flip their card and leave it, so you can use that knowledge to know how many of each role are still in the game. You do not shuffle it back into the deck.
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There's a Drawfee stream where Brennan guests, and he says that, yes, he knows he could have done things differently and perhaps better, but as soon as there was a hint of roleplay involved, he had to make the most interesting choices for the story. He was not playing to win. He was roleplaying a corrupt duke
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i have a good strat if you play 1v1 vs someone and you don't think they have a duke and you have a duke is take foreign aid, and when they take foreign aid you block it with your duke and they will be cvery suspiscious and may challange you when you reveal that you have a duke they lose a card
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And once again, Brennan was right. Personal emotion must fall to realpolitic. Pat took out Simone with fewer coins as opposed to Jenna with more because his decision was guided by emotions rather than rationale, and this dug his own grave.
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Pat messed up the alliance. Jenna was a guaranteed loss if they each kept taking 1 coin per turn. She would have hit 10 and been forced to coup, which would have allowed whichever member of the alliance was left to coup her in return.
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I played this with my family and it went so quickly we played 10 rounds in the span of an hour. Funnily enough, in a game of manipulation, lies, and subterfuge I won every game by being overtly and completely honest.
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1) You-re suppose to leave cards face up once you-ve lost influence, not return them to the deck.
2) Contessa can only block assassinations for yourself (can-t be used to intervene between two other players.

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I know this is three years old but it's really bothering me that they're putting -killed- influence back into the deck. You flip it over so people can see it, and it's out of the game. Please don't play like them!
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When you exchange with the Ambassador, can you only take 1 card instead of 2? I played Coup with friends today and everyone was exchanging 1 card even tho the action on the card says -take 2 to replace 2-
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6: 53 -Um, ACTUALLY-. - Caesar, Pompey and Antony never made up a triumvirate - the First Triumvirate comprised Caesar, Pompey and the senator Crassus, and the Second Antony, Octavian and Lepidus.
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This is thoroughly fun to watch. But show your cards when you get assassinated/couped. You don't just tuck them back in the deck, so know one sees who you were. They stay out.
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It is important to note that influence that is lost through successful coup and assassinations are not reshuffled into the deck but left in front of the player instead.
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Simone claiming that she had Contessa immediately after allowing her other card to be assassinated made zero sense and I can't believe nobody pointed it out.
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You should always call out the assassin if they're targeting you. If they're lying, they lose a card, but if they're not you would've lost a card anyway.
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It turns out you can't block with the Contessa on someone else's behalf. For you to use your Contessa, it's got to be you who's the Assassination target.
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I'm half way and i realized that if one duke was confirmed that the other two dukes can outright refuse that the other is a duke, but why did they not?
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Um actually, the rules of coup dictate that --The player who is being assassinated- may claim the contessa and counteract to block the assassination-
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Was actually part of a small program that helped playtest this game shortly before release. Great game, great guy Brennen Lee Mulligan, great video
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i forgot just how great brennan fits in with the polygon team! it's no wonder brian guesting on dimension20 was so excellent and wonderful
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Pat: Duke you want to challenge?
Brian, two minutes in and already suffering from intense psychological damage: I don'k't

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Karen shouldn't have lost her card when her assassination on Brennan got blocked - poor karen was a card down unfairly: (
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I'm pretty sure only the person being assassinated can block as Contessa. You can't block as a Contessa for someone else?
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Am I missing something? The Contessa can only block their own assassination. They can't block others being assassinated.
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