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zakruti.com » Knowledge, science, education » Crash Course
The Future of Virtual Reality: Crash Course Games #21

The Future of Virtual Reality: Crash Course Games #21

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Rating: 4.0; Vote: 1
Today, we-re going to take a look at a seemingly cutting-edge technology that has actually been around for decades - virtual reality. Virtual reality devices have been introduced multiple times in the video game era, but they never seem to stick. But why is that? To try to answer this question we-re going to trace the origins of virtual reality all the way from panoramic paintings in 12th century China to the present and hopefully it will better inform what the future holds for this gaming technology. Want some Crash Course Games merch? Check out our beautiful Snake-inspired mugs! Also
Date: 2022-04-04

Comments and reviews: 10


I was excited to learn about the VR roller coaster and theme park. I was actually just wondering whether VR could rekindle the interest in the video arcade experience. The heavy demand of the technology puts a lot of boundaries around consumer usage, but it seems like a dedicated VR video arcade with all the required technology (headsets, surround sound, controller analogs, omni-directional treadmills, etc) in a space tailor made for the experience for individual or multiple people, would be ideally suited for the technology. It may be that currents costs are still too prohibitive, but I doubt it'll stay that way for long.
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I for one am very excited about VR. It does bring about challenges however, like motion sickness and the baffling aspect of controling your feet with a joystick, your hands with buttons, and the lack of tactile feed back from your environnement.
I hope that they figure out a way to fix some of these issues, like requiring you to shuffle your feet and knees to move at faster speeds, the integration of motion controls and hand 3d captures and translation into the game world, as well as some way to for directional motion to not make you barf.

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I hope these guys do:
Crash Course Music (evolution and different types of music)
Crash Course Art History
Crash Course Animation (evolutions of the cartoons we watch today and various types of animation)
Crash Course Film (evolution of the film industry)
Crash Course Technology (evolutions of technology and appliances)
Crash Course Festivals (stories behind popular holidays)

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An easy way to have a player move around is to put them on a vehicle. This way they can traverse the world while also having a realistic reason why they don't keep walking. That, or things like JRPG battle grounds wherein the map and battle map are separate things. As such, you'd battle in the room, but move via your device.
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the headset and required PC are too expensive for most consumers. The optalysys optical solver might drive the price down drastically though, and might even be integrated into the headset.
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There is no future of VR. The technology simply isn't there yet. All we have right now are companies trying to get in on the ground floor of an industry which isn't going anywhere.
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Downvote. This video has little/nothing to do with the future of VR. It's a crash course in the history of VR. Literally the opposite of what's advertised.
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I don't think VR is even good at this point in time, there are still issues need to be settled. Try asking those VR Troopers. if you can still find them.
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boy, sure is awkward putting this out right as palmer lucky gets exposed as a lying, opportunistic white supremacist with a nazi girlfriend
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If wearing a brick on tour face to play a game was ever gonna be a thing it would have been a thing by now. It's not. Let's just move on.
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