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zakruti.com » Humor, fun and entertainment » Polygon
How devs make GAME OVER screens that don't suck

How devs make GAME OVER screens that don't suck

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Rating: 4.0; Vote: 1
Has Dark Souls' YOU DIED screen ever made you rage quit? Have you ever screamed out SnaaAAAKE! If so, then you might just be a gamer. Jenna Stoeber, noted gamer who has died many times, is exploring how developers create death screens that make you want to keep playing. From the charming, to the funny, to the sort-of infuriating, let's step into the world of GAME OVER
Date: 2023-12-10

Comments and reviews: 30


I really like the death screens of undertale, one shot, and super hexagon
Undertale's makes you feel a second wind, wanting to play more with more vigor. It's really inspiring almost, it makes you determined to beat whatever enemy killed you.
Super hexagons is the complete opposite, it is barely a screen. It is a simple -Game over- and restart. Very fast, very easy
One shots is very Meta, even when saving, the game closes. The character goes to bed to save, and you are their God watching them. When yhe game ends, it closes.

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This isn't exactly the same but in the tutorial of Zoo tycoon they tell you to make it so a person gets into a lion cage and then the person gets eaten by the lion (there's a little animation of the lion grabbing him, tossing him around, and then he eats him, albeit bloodlessly. But then on the next step of the tutorial they're like -why did you do that? You shouldn't trust everything you read in a game tutorial)-. reminded me of the mackeral story
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The few -game over- screens that are really iconic for me is Monster Hunter series with its -Quest Failed- tribal stamp, and Bayonetta's -THE SHADOW REMAINS CAST-. They all tie in with the game's theme and story, like in MonHun you're in an actual quest, which aren't worth losing your life over. And in Bayo, you're an umbral witch that arguably won't die unless you accept your death.
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I feel like game over screens are much like the the stages of mourning. In time, you grow and change. After playing all 3 Dark Souls, I finally went from wanting to rage break my controller to full on belly laughter when a skeleton kicked me into an endless abyss. It becomes cathartic in time. Also, screw skeletons that camp blind corners.
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shoutout to botw for the hilarious ragdoll physics when link dies, and shoutout to hollow knight for the neat animation of your shell pretty much imploding
also, if you made it through a casual playthrough of either of those without dying, who even are you

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Undertale does a very fun thing with game overs, in that, for a certain fight with a character who knows that you can just continue from your last save point, their goal isn't to kill your character, it's to make you as the player give up and stop playing.
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Some of my favorite game overs are the loops in Start Again: A Prologue by insertdisk5 and the -the end- and -to be continued- in the zero escape games. When game over/ new game plus is part of the story it just ticks all the boxes for me.
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An underrated game over screen I've always loved is Missile Command's. It says -THE END- with a giant explosion instead of -game over- or -you are dead-, because that's just how nuclear war would go. It would literally just be the end.
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No mention of Prince of Persia: Sands of Time's Game Over screens? The general conceit of the narrative was that he was retelling your playthrough, so whenever you diied (and didn't rewind properly) he'd say -no wait, that's not what happened-
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I'm a fan of Remnant: From the Ashes' death screen.
You die, get a death screen for a few seconds then get thrown out of the latest crystal. Barely any break in gameplay, just die and continue in a couple seconds

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I absolutely love that y'all included the game over screen from Goemons Great Adventure! It's forever engraved in my mind, as it was one of the few games I had growing up. I would dance in my seat every time I died!
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I like the outer wilds game over screen- sometimes it just tells you that you died/killed spacetime but normally it shows you what you did in that life. It's very usefull for consolidating knowledge in a puzzle game.
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The death screens in Nancy Drew are my favorite. They present it like -Good news- and -Bad news- and they were hilarious! I think most players took it as a side quest to collect them all ---
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When you're talking about -game over as punchline-, I'm kind of surprised that I Wanna Be the Guy was mentioned. That game likes to use your failure as a punchline. See -YOU JUMPED INTO A SWORD-.
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My favorite -Game Overs- are the two from Monkey Island - the first in Part 1 if you decide to test Guybrush's claim to breathing underwater and the second in Part 2 that mocks Sierra.
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2: 50 This was a great moment and transition x3 One of the most legendary Polygon presenters that I'd follow outside of Polygon in the future for speeches/essays/rants, comedy aside
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Yeah, Twilight Princess is my favorite Zelda game but I-ll probably never replay it all the way through bc of the unskippable game over cutscene on the escort mission to kakariko
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The best part of the Dark Souls death screen are the many mods that replace the text with something else.
Seeing -Thanks Obama- when someone dies in the game always makes me giggle.

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Any other 90s kids out there who grew up emotionally distraught after watching Simba shudder, collapse, and die, all because you wanted to play the 16-bit The Lion King video game?
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The death screens of fallout 1 and fallout 2 are some of the best ones in any video game, in my opinion. Just hearing Ron Perlman explaining how futile your life was is fantastic.
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I guess this doesn't count, but in Outer Wilds, you can inquire about hazards to your friend at the campfire where you respawn only AFTER you've died to those hazards.
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Seeing the Aladdin game over screen hits different when the last video the algorithm served up was a blow-by-blow of just how staggeringly racist a movie Aladdin was
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I have a specific fondness for the game over screen of Catherine. The whole -Love is Over- text over Vincent's fallen dead body is just ridiculously overdramatic.
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And we have weirdness like Castlevania Symphony of the Night that talks about taking a stroll in the night with a CG cow skull in the background or something.
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just started the video but undertale's is so good it's frustrating sure but the music is so soothing and the stay determined bit is very inspiring
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Reminds me of -(Such a) Loser- by Garfunkel and Oates. Losing means you tried which means more than the inaction of the people who never try at all.
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Put persona 5 in story mode because I died once while not paying attention to security level.
Could not take being such a disappointment.

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-Mario's descent into hell- is one of those casual throwaway comments that I'm gonna remember every single time I see it
(not even mad)

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For me just nothing beats dying in Outer Wilds. The game over screen is almost like a relief - the scary part is over, now I get a fresh loop
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Missing a discussion of Sierra adventure games, and their many deaths, some (most) of which are more or less just to troll the player.
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