VehiclesFashionRecipesBlogsHuntTravelsSportFunHandmadeITEducation
Mini-Games
x

x
zakruti.com » Humor, fun and entertainment » Gameranx
10 Game Mistakes That WERE TOO GOOD TO CUT

10 Game Mistakes That WERE TOO GOOD TO CUT

FBTwitterReddit

video description

Rating: 4.0; Vote: 1
10 Game Mistakes That WERE TOO GOOD TO CUT Channel video: Gameranx - Category: Humor, fun and entertainment
Date: 2024-09-09

Comments and reviews: 20


I mean, Skyrim also basically had a melee boost.
Weight limits don't mean much when you can just equip a couple daggers, eat a beef stew, and power attack to your heart's content.
And if you're worried about hitting npc's by accident, there was another oversight because although being encumbered slowed you down, stealthing also slowed you down, and moving with a bow drawn slowed you down too but these slowing effects didn't stack, and would instead replace each other. So even while encumbered, you could crouch and draw a bow, and you would move much faster than you could while encumbered. Just be careful where you point the bow while doing this.
I spent a large part of my playthrough with over 50k weight on my character, and it didn't matter much.

reply

I had a funny experience with Skyrim's Giant Space Program. So I was traveling through the wilderness on my way to a quest objective when I saw a random bandit 'volunteer' for the GSP. I pointed and laughed as I watched the bandit rocket into the sky from all that excess momentum and then I left the general area as I continued on my way. After I completed my work, I ended up traveling back through the same general area that the bandit got launched from when said bandit suddenly dropped from the sky, slamming into the ground only a few paces away. I won't lie, it scared the bejeezus out of me right at first, lol.
reply

Honorable Mention: World of Warcraft
Recently in a PTR patch server there was a bug where when choosing quest rewards the game would give you the cosmetic transmog for ALL of the quest rewards, regardless of which option you chose. This was widely celebrated by players and they begged Blizzard to leave it. To everyone's surprise, Blizzard did in fact leave it in the game. Considering Blizzard's reputation, coupled with the fact that this change would require players to complete a quest only once instead of multiple times, is surprising and welcome.

reply

With regard to Ultima: In the anime Frieren, there's an early episode where they attack a demon who had invented the ultimate attack magic which could go through any defence - and they defend against it easily, since after the ultimate attack spell was revealed everybody pulled apart and analysed the spell and now the standard defence spells handle what was once an ultimate attack spell easily. So the logic of a spell becoming outmoded makes sense - just as an iPhone has more CPU grunt than an 80s supercomputer.
reply

Honestly, I feel like weed back in the day was way stronger than it is today. There are some strains that are strong nowadays that people are getting a hold of, but they were going around back then it’s just more people are experiencing to make more types of weed cultivations, but for the most part, we was more real and freshly grown back in the day and way more powerful than a lot of the weed that sometimes comes out of these strains. They smoke weed in Pens nowadays and still not as strong.
reply

In Fallout 4 the getting-killed-launches-you-in-the-air bug happens once in a while to NPCs. You shoot and they go 100 meters up and splat down somewhere nearby.
My favorite time this happened was at the BADFFL office. I shot one of the raiders and it launched him completely outside the cell. It broke collision too, and he just dropped through the ceiling, fell through the floor, and the game reset him above the cell again. Never ending loop.

reply

By far the best video game mistake is the Skyrim potion / enchantment exploit that allows you to exponentially increase the power of armor and weapons to the point where you're invincible, have unlimited carry, and weapons do millions in damage with a single whack. Never again store an item. Never again run from a battle. Never again worry you'll die by falling into lava or falling off a cliff. Makes Skyrim infinitely more fun.
reply

I got to say with Ultima, I get it. Reminds me of The Magic in this Other World is Too Far Behind! / The Different World Magic is too Behind! where 3 kids get isekai'd and one is a modern mage and has understanding of a lot gimmicky tome and technological magic for storing spells that's seen all over and the magic in the other world was based on praising each god of each element and you got maybe a singular element.
reply

Melee boost in NMS doesn't work in VR because of the way punching is changed for VR, even with the DS4. The game is SO much slower on VR because of that. Also, Melee boosting is the perfect way to end a permadeath run early because they cranked fall damage up so high. Ironically meaning that VR is still the best way to do Permadeath because of better aim mechanics (on PS4. I don't like doing it with actual VR controls)
reply

Surprised to see no mention of combos in Street Fighter 2. Hitstun lasting long enough to combo one move into another wasn't intended originally, yet being able to do that is pretty much core to the actual gameplay and why nobody remembers street fighter 1 but street fighter 2 was the first legit fighting game. It's not just a bug that was fun to play, it's a bug that created an entire genre.
reply

And then you have something like Concord. A mistake that was so horrific, Sony cut the cord in two weeks. I genuinely can't wait for Gameranx's What Went Wrong with Concord video. And I demand Falcon (sorry Jake) for the video.
There's nothing quite like Falcon talking smack about something - anything - in the video game industry. Pure chef's kiss.

reply

One _mistake_ made Street Fighter 2 into the 5th best selling SNES game and made fighting games into a videogame staple, the deep combo system of SF2. Instead of having players trade single strikes, the engine overlapped the last few animation frames of different attacks giving you the ability to combo. eg. a fireball into a dragon punch.
reply

I put a decent amount of time into No Mans Sky and can honestly say it would have been a lot less time without the melee boost. I finally gave it a try not long ago and did really enjoy it. Truthfully I couldn't handle how complex Eve Online was and felt like No Mans Sky was easier to play since I don't have a ton of time for games.
reply

An oldie but goodie: combos which are now a staple in fighting games were initially never intended to be a thing. It was a bug in Street Fighter II that allowed the player to hit the opponent more than once. It's pretty wild considering how different fighting games would be without what's nowadays considered a fundamental aspect.
reply

You need to do a video on survive the nights! It's such a hidden gem so much fun so much potential better then dayz and 7 dayz to die just needs a little more development and it's the best game ever also it's a small team working extremely hard! people are missing out! Is too cheap at $30 it's a easy 1000 hour game
reply

your no1: - and my argument: -
Which system has the fastest load times ps5 with its ssd ok what's that 7s 13s or something into OS LMFO!
ZX Spectrum 48k! 2s! and that's into fully function BASIC coding language!
what does the ps5 do in the OS show some pretty icons big fkin wow!
OLD3R W1nS!

reply

It's so crazy that Bethesda is on this list, bugs are certainly not the #1 most common thing they've been known for since 2002 when people noticed them. nnooooooooo.
The #1 is kind of funny because of how FF games usually work the opposite way - ancient civilizations ALWAYS have better tech and magic!

reply

Fun fact, if you use the boost system in skyrim to make potions that buff enchanting then enchant a ring to make better potions and keep going back and forth until you're enchants can make you insanely powerful. You can pin every enemy you shoot with a crossbow to the walls.
reply

My favorite is in Elite Dangerous - there is a moon, Midderand Hollow, that orbits it's parent planet once every _90_ _seconds_. Yup, every minute and a half. Obviously not at all possible but it's so cool and everyone loved it so Frontier actually listened and left it for us.
reply

my fav bug from Skyrim isnt the giant space program, but rather the MVP of the game exploration movement, the humble horse that can climb ANYTHING. I mean, if you havent climbed the Throat of the world with a horse, it is as if you have never played the game properly lol: D
reply
Add a review, comment






Other channel videos