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zakruti.com » Humor, fun and entertainment » Polygon
Shantae and the Pirate's Curse Designer Builds a Super Mario Maker Level---DEVS MAKE MARIO

Shantae and the Pirate's Curse Designer Builds a Super Mario Maker Level---DEVS MAKE MARIO

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Rating: 4.0; Vote: 1
This week, WayForward Technologies' James Montagna, designer on games like Shantae: Risky's Revenge, Shantae and the Pirate's Curse, and A Boy and His Blob, tries his hand at building a Super Mario Maker stage. Course ID: 6532-0000-0251-F920 - Music: N--T
Date: 2023-12-10

Comments and reviews: 16


This explains a lot about the Shantae games. because this level doesn't look fun or interesting at all. So much waiting around for such little payoff, completely linear design swept behind the illusion of choice, and he picked the most annoying possible music for it too.
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Lol, that moment where he moves to the music. That's me in every game when I'm waiting for something. Very cool and balanced level. Not too difficult, but still requires thought. The kind of approachable yet satisfying design you'd expect from a Wayforward dev.
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That's a pretty cool stage. I'm not crazy about 'puzzle levels' in Mario Maker, but I thought this one was well done with the possible exception of the Yoshi bits.
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Me imagino uno en donde phil fish haga un nivel. Ya me lo imagino: con insultos en todos lados e intentando hacerlo bonito y que cueste $90 para jugarlo; v
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Nice level, James! Now. maybe you can convince the people working on the next Shantae project NOT to have a trophy requiring a 100% speedrun. XD
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That was an amazing level and a great video, too. I really love it when designers talk about their design philosophy in these videos.
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Just an added note, you CAN beat the goomba room (4: 00) with a koopa. Its not faster though. You could also do it with a buzzy
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ok it looks cool, but how long would it take you to figure out how how to beat it? i feel like it would be super frustrating.
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I appreciate that I'm not the only one in the world that moves and jumps to the music when waiting for stuff in the game.
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That's when you see when a dev-designer is -actually- a gamer: the design just oozes with creativity and quirkiness.
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I'd like to see James Montagna make a 3D Shantae game in Dreams on PS4! That would be the coolest thing ever!
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Without a doubt that is the best level yet; there's not even a close second. I like the way this guy thinks.
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this is great! really cool to see a wayforward dev on this show, they've made some of my favorite platformers.
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Goddamn, that bonus level music is driving me insane. It wasn't meant to be heard for more than 30 seconds. XD
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That was a really creative level gimmick. I'm surprised I've never seen anyone think of such a thing before!
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I'll bet Mario would feel pretty dang awkward if he found a Mystery Mushroom and ended up as Shantae.
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